It’s been far too long since I’ve updated this blog. I’ve been working on quite a few things lately, but haven’t had anything concrete to show until recently.
A few days before Halloween, I partnered up with Matt Porter from Gemfruit to do a 48-hour Halloween game jam. What we ended up with was a platformer-turned-boss-battle game where you play as the costumed Jetpack Jerome. While a lot of the art and code we developed didn’t make it into the final build, it was still a fun exercise in rapid game development.