Episode 8, better late than never.
“Welcome to Episode 8 of the Island Survival Dev Diary.
In this episode, I’ll go over the changes made during Day 8 of the game’s development.
I made a few changes to the firefly effects in this build. First, I changed color and size of the light they emit, and then I made the light fade in and out randomly. This makes them look and behave a lot more like believable fireflies. I changed the lighting for the campfire and torches to use this system as well. They will now flicker using the fading system, rather than by scaling, which makes it look better in my opinion.
I also added a weather system, and added rain as the first weather effect. The rain is set to start and stop randomly, but you can invoke it by pressing the K key. You’ll also notice that fire-based lights will go now out once the rain picks up. For now, there are no assets for unlit fires, so they still keep their fire animations while the light is out, but I’ll change that soon. The lights will automatically re-activate when the rain stops, but I’ll change that later when I add a contextual options to the command window.
Most of my time on this build was spent developing the crafting system. When you select “CRAFT” from the menu, you’ll see a list of items you can create, based on the items you have in your inventory. So far I’ve only added a few crafting recipes to test out the system, but now that it’s working, adding more will be as trivial as data entry. You’ll also notice that recipe chains are possible, where you must first craft parts of an item before you can craft the end result.
I’ve made a little progress on the pre-order store page, so it won’t be long before I can start letting people try it out. If you’re interested in the game, don’t forget to subscribe and comment for a chance to win a free copy.
That concludes Episode 8. Thanks for watching.”