Episode 9! Sorry for the terrible quality. I recorded this on my laptop while out of town.
“Welcome to Episode 9 of the Island Survival Dev Diary.
In this episode, I’ll go over the changes made during Day 9 of the game’s development.
I spent most of my time on this build working on some systems which aren’t immediately visible, but I did find time to add some things to show.
I added menu headers to my menu system, so it’s more apparent what you’re viewing when any given window is visible.
I also added an options menu, from which you can set the window to one of 4 sizes or enable fullscreen mode. You can also set the scaling behavior to one of 5 integer-scaling settings, or one of 2 stretch modes; “fit”, which will stretch to fit the screen while maintaining the aspect ratio, or “stretch”, which will ignore the aspect ratio and just fill the entire screen.
A lot of people mentioned moving the item count over in the inventory window, so I did that too. I need to find a monospace font to use so that the numbers will be flush regardless of how many of an item you possess.
I also added new sprites for unlit torches and campfires, and a command to light them in the command window. Now when it rains, the sprite will change to the unlit version, and it won’t come back on until you light it again. I’ll make lighting fires require an item sometime in the future.
As for the features you won’t be able to see yet, I added the concept of tools to the crafting system, so a recipe can require that you just have a certain type of tool to craft the item. Tools will also not be consumed by the recipe, but I may add a chance for them to break, with copper and iron tools being more durable than those made with weaker materials.
I also worked on cleaning up the codebase a bit, so features will be easier to implement in the future+.
That’s it for Episode 9. Thanks for watching.”



