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	<title>Comments on: Recursion &#8211; Development Time Lapse</title>
	<atom:link href="http://www.thevillageblacksmith.net/recursion-development-time-lapse/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thevillageblacksmith.net/recursion-development-time-lapse/</link>
	<description>Forging Entertainment</description>
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		<title>By: lex</title>
		<link>http://www.thevillageblacksmith.net/recursion-development-time-lapse/#comment-1659</link>
		<dc:creator>lex</dc:creator>
		<pubDate>Fri, 14 Sep 2012 20:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevillageblacksmith.net/?p=536#comment-1659</guid>
		<description><![CDATA[perfect pixel graphics, and nice relaxed gameplay style]]></description>
		<content:encoded><![CDATA[<p>perfect pixel graphics, and nice relaxed gameplay style</p>
]]></content:encoded>
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	<item>
		<title>By: Recursion Viral Launch &#171; The Village Blacksmith</title>
		<link>http://www.thevillageblacksmith.net/recursion-development-time-lapse/#comment-1027</link>
		<dc:creator>Recursion Viral Launch &#171; The Village Blacksmith</dc:creator>
		<pubDate>Mon, 11 Jun 2012 16:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevillageblacksmith.net/?p=536#comment-1027</guid>
		<description><![CDATA[[...] Recursion is now available free to play on the web! You can play the game over on Big Dino, the official sponsor of the game. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Recursion is now available free to play on the web! You can play the game over on Big Dino, the official sponsor of the game. [...]</p>
]]></content:encoded>
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		<title>By: TheVTM</title>
		<link>http://www.thevillageblacksmith.net/recursion-development-time-lapse/#comment-682</link>
		<dc:creator>TheVTM</dc:creator>
		<pubDate>Mon, 23 Apr 2012 13:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevillageblacksmith.net/?p=536#comment-682</guid>
		<description><![CDATA[Fantastic!!!]]></description>
		<content:encoded><![CDATA[<p>Fantastic!!!</p>
]]></content:encoded>
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		<title>By: Andrew</title>
		<link>http://www.thevillageblacksmith.net/recursion-development-time-lapse/#comment-679</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 23 Apr 2012 07:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevillageblacksmith.net/?p=536#comment-679</guid>
		<description><![CDATA[Actually, all the code was written from scratch for the game, except what comes with FlashPunk, which is just rendering and entity management/updating. I don&#039;t have a &quot;platforming engine&quot; of any kind, and the editor is just Ogmo Editor (the old AIR version, not the new C# version).]]></description>
		<content:encoded><![CDATA[<p>Actually, all the code was written from scratch for the game, except what comes with FlashPunk, which is just rendering and entity management/updating. I don&#8217;t have a &#8220;platforming engine&#8221; of any kind, and the editor is just Ogmo Editor (the old AIR version, not the new C# version).</p>
]]></content:encoded>
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		<title>By: ozdy</title>
		<link>http://www.thevillageblacksmith.net/recursion-development-time-lapse/#comment-678</link>
		<dc:creator>ozdy</dc:creator>
		<pubDate>Mon, 23 Apr 2012 07:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevillageblacksmith.net/?p=536#comment-678</guid>
		<description><![CDATA[Great work man!
Your coding is very organized and seems you have a very good platforming engine + editor already.
Also, very nice and fast pixel drawing, I find it hard to believe you came with all your sprites yourself without copying at least partially some others (that&#039;s what i do for vector graphics :) )]]></description>
		<content:encoded><![CDATA[<p>Great work man!<br />
Your coding is very organized and seems you have a very good platforming engine + editor already.<br />
Also, very nice and fast pixel drawing, I find it hard to believe you came with all your sprites yourself without copying at least partially some others (that&#8217;s what i do for vector graphics <img src='http://www.thevillageblacksmith.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
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