“Stranded on an uncharted planet, our hero’s only hope is to wrap his mind around the way this new world works. What’s left is right, what’s up is down, and even the plant life seems to grow in any which way it can. Can you help him find his way through 30 levels and fight his long lost love?”
Recursion is a 16 bit puzzle platformer built in the Game Boy Advance resolution of 240×160. It features 30 levels of mind-bending platformer action and takes advantage of a mechanic seen in very early arcade games – when you exit the screen in one direction, you emerge from the other.
Recursion was developed by myself during a 72 Hour Game Jam that I created to challenge myself. After the jam period was up, I contracted Andy Brown (ANOTHERsoft) and Daniel Davis (an0va / David vs Goliath) to help me finish it. Andy provided 28 of the 30 levels and I’m very happy with his work. He also created levels for my previous game, Range Man. Daniel also did a fantastic job, providing the game with 2 original tracks and all the sound effects it needed. Daniel was also the sound designer on both Melee Man and Range Man.
As of this post, Recursion has just entered bidding, so it’s hard to say what I’ll end up getting from it. Wish me luck!