I don’t know why I delayed posting this for so long. I could say that part of it was that I was waiting for a gameplay trailer that never got finished, but that’s an excuse and excuses don’t really do anything. So without further ado…
Tag Archives: Daniel Davis
Sorry for the period of inactivity, I’ve been working on a project that I’m not yet ready to reveal yet, mostly because I’ve had to rework most of it over and over and I’m still not happy with the architectural structure of everything.
That said, I finally put together the time lapse footage from Recursion‘s 3-day development period, which you can view below or on YouTube. Recursion has found a sponsor and the game will be available soon – I’ll put up an official launch post when it is, but until then, enjoy the video!
“Stranded on an uncharted planet, our hero’s only hope is to wrap his mind around the way this new world works. What’s left is right, what’s up is down, and even the plant life seems to grow in any which way it can. Can you help him find his way through 30 levels and fight his long lost love?”
Recursion is a 16 bit puzzle platformer built in the Game Boy Advance resolution of 240×160. It features 30 levels of mind-bending platformer action and takes advantage of a mechanic seen in very early arcade games – when you exit the screen in one direction, you emerge from the other.
Recursion was developed by myself during a 72 Hour Game Jam that I created to challenge myself. After the jam period was up, I contracted Andy Brown (ANOTHERsoft) and Daniel Davis (an0va / David vs Goliath) to help me finish it. Andy provided 28 of the 30 levels and I’m very happy with his work. He also created levels for my previous game, Range Man. Daniel also did a fantastic job, providing the game with 2 original tracks and all the sound effects it needed. Daniel was also the sound designer on both Melee Man and Range Man.
As of this post, Recursion has just entered bidding, so it’s hard to say what I’ll end up getting from it. Wish me luck!
As I briefly mentioned yesterday, Range Man, a quirky little spin-off of Melee Man, is now in active viral distribution. I uploaded it to both Playtomic and Flash Game Distribution channels, and to a few of our favorite games portals – details below!
Before I share some of the other links, I’d first like to give a shout-out to the game’s sponsor, Rob from Zethama.com. Without working closely with Rob, this game would not even exist, and for that, I owe a debt of gratitude. Thanks Rob, and I hope the game performs well for you. For those of you who have not yet checked out his website, I encourage you to do so. He’s still a bit new to the scene, but his website has a lot of great games available to play free of charge.
Play Range Man on Kongregate – votes greatly appreciated!
Range Man is, of course, also available on Newgrounds, should you prefer playing there more. It’s the first time I’ve launched a game on their new platform, so it was quite different uploading and getting the game to work on their site. If you come across any problems or anything I could have done better, please let me know!
Play Range Man on Newgrounds – votes greatly appreciated here as well!
Of course, being the spin-off that it is, Range Man will have its own special spot on the Official Melee Man Website. It would appear that I never got around to updating the site with a news area, better presentation media, or a distribution package, so I’ll be adding that this time as well.
You can expect this update to roll out by tomorrow! The new website is live now!
As I mentioned earlier, Range Man is available in my two favorite distribution feeds. Here are the links to their pages:
Feel free to grab the game and upload it to your personal website, blog, or games portal. You’re free to post it anywhere and everywhere that you can, and I appreciate the help getting the word out!
I know that I mentioned in the Melee Man Viral Launch announcement post that I’d have it and Jetpack Jerome on the Android Marketplace shortly. I apologize for the unintended deception, but I found that the games just don’t run reliably enough on this platform in their current state. What I do plan to do, however, is rewrite the games in a more optimized fashion and possibly bundle the 3 of them into one single application. Being the retro games that they are, the file sizes are relatively small, making it easy to offer them in this manner.
I uploaded the game to my Products page and my experimental portal, Ninja Dart, as well. I’m considering the possibility of making a PC installable version of the 3-game bundle too, so let me know in the comments if that’s something you’d be interested in. I hope you enjoy the game, and please let me know what you think of it. Thanks!
The Community Forums are now clear of spam as well – well, clear of everything really, haha.
I’m back! I mentioned before in my previous post that I’d be away for awhile, but I ended up being gone for far longer than I intended. In this post I’ll talk about what happened, what I’ve been doing, and what’s next.
I flew down to Louisiana on November 15th to spend time with my family over the holidays. I had a great time catching up with friends and family well through Thanksgiving and Christmas. I was gearing up to dive back into work head first when the unthinkable happened!
Due to incorrect assumptions on my part of how Dropbox (a free file backup/sharing application) handled synchronization, I ignorantly re-partitioned my hard drive without backing up the files first (assuming that Dropbox would still have my files on the server). When I finished getting my partitions exactly how I wanted them, I re-installed Dropbox and started syncing.
Much to my dismay, when I returned to my computer, I noticed my Dropbox was finished syncing, but I only had 1 folder and it was empty! Luckily, when I contacted Dropbox support, they were able to rollback the event for me. It only took about a week for them to respond and soon enough, all of my files were returned to their rightful place. Unfortunately, at this time I had already been struck with the next stroke of bad luck.
Shortly after Christmas, I fell sick with flu-like symptoms – an illness that would plague me for right around 3 weeks straight. I spent a lot of time in bed, 14-18 hours most days (including New Year’s).
What I’ve Been Doing
On January 15th, I was finally able to start working again. I had discovered Terraria during my sick days and it inspired me to continue with what I started way back in the Flash Game License Competition. Instead of build from what I had, however, I decided to start fresh (since most of the code was hastily slapped together for the competition). I also decided to document the whole process, just as I had done for the contest version.
After a few days I decided to challenge myself with a little 72-Hour Game Jam to see what I could throw together. For this, I recorded the entire 72 hour period, not just the parts where I got work done. I spent a lot of time after the period ended putting together the footage I took, and learning how to use some simple editing software. I ended up making some videos of it by cropping out the inactive sections. Overall I think the project turned out well (more on this in a few days).
During the duration of the Game Jam, I thought a lot about what I wanted to do with the new digging game I was working on. I knew that I definitely needed to add multiplayer in at some point so I began looking into Player.IO as my solution. After about a week of playing with Player.IO and getting a few different things running, my plans for the project spiraled out of control. It was something that I was (and still am) extremely excited to work on, but to do that I needed a way to earn some more immediate revenue.
In early February, one of my childhood friends approached me with a plan to visit Japan in June. Making a trip to Japan is something that he and I have been meaning to do for the last 8 years, but couldn’t due to whatever reasons cropped up at the time. This got me excited about learning the language again, and I spent 2 weeks straight doing only that. My Japanese is a lot better now as a result, and I plan to maintain my studies as the months go.
Around February 20th I was satisfied with my level enough to slow down a bit and get some more work done. I finished Range Man, a fun little spin-off of Melee Man (
more on this tomorrow that post is live now) with the help of Andy Brown and Daniel Davis. Andy helped me out with the level design while Daniel applied is retro wizardry to game’s audio. The game is already out now (as of February 18th), so if you don’t want to wait for the official announcement post, you can play it here.
After getting Range Man out the door I went back to work polishing up the result of the 72 Hour Game Jam that I mentioned earlier. I’ve been working with Andy and Daniel again to get what is now called “Recursion” ready for sponsorship bidding on Flash Game License. The game just acquired its name yesterday (up until then it was just called “72 Hour Game” or “Game Title”), and I spent the bulk of today working on the game’s opening slideshow cut-scene.
As of this post, I’m only waiting on 2-3 more levels from Andy and the audio from Daniel. It’s been great working with these two talented artists on yet another project and I hope I get the chance to work with them again in the near future. Once I get the final assets and give the game a few play tests, I’ll be uploading it to Flash Game License for primary sponsorship bidding.
Tomorrow I plan to write the official Range Man Viral Launch post (edit: now available here), and add it to the Melee Man website, my Products section, and my flash portal experiment. On Friday I’ll write a little more about Recursion and provide a few screenshots and videos from its development.
Once Recursion is launched, I plan to devote some more time into getting my Player.IO project (now called 2D Heroes) running. I’ve got lots of very ambitious plans for it, and will likely need the help of my fans in early alpha testing rounds soon. I’ll post an announcement here when it’s ready to start accepting testers.
I have been working on a secret side project off and on during the events that I mentioned in this post. It will also be up for primary sponsorship bidding on Flash Game License sometime next week. Fans of some of my previous work should be very excited when they find out what it is, as it’s something many of them have asked for repeatedly. Stay tuned for more about that in the following weeks.
I’m glad I finally got around to writing this post. I’ve been wanting to get this blog back up and running for a few months now, but I couldn’t figure out the best way to get the ball rolling. Now that I’ve got some games coming out soon, I’m confident that I can create enough content to write here about my weekly adventures. Expect a lot more transparency of my development process in the weeks to come.
The viral version of Melee Man is now available on a few different sites and will soon be available on even more – details below!
Melee Man is also available on Newgrounds, which just so happens to be the sponsor site! It comes complete with Newgrounds Medals identical to those found in-game.
Melee Man on Newgrounds (with Medals) – Votes appreciated!
A new portal site that I just launched, Ninja Dart, is also a proud host of Melee Man. This portal is mostly an experiment with AV Arcade Pro, so please excuse any strangeness you might encounter until I can figure out all the odds and ends.
Melee Man on Ninja Dart
Both Melee Man and Jetpack Jerome will soon be available on the Android Marketplace as downloadable apps. I’ve already got both games ported and just need to make a few optimization and quality assurance passes to make sure they’re ready for you fine folks. I’ll post a link when they’re available!
That just about covers everything Melee Man related. I’m flying down to Louisiana to visit my family over the holidays, so I apologize if my next post is delayed a bit (as this one unfortunately was). Thanks for reading!
Here’s another group of updates on what I’ve been up to lately:
Shatter Blocks 2
The sequel to my most-played game, Shatter Blocks, is well under way. I’ll post more about it in a development preview later, but for now, screenshots!
The forums fell victim to a massive spambot infestation not long ago, so I had to purge them. I’ve installed some new security plugins and so far there hasn’t been a single spambot account, so here’s hoping.
If you had already registered, you’ll have to do so again. I apologize for this, but I didn’t have the time to sort through 3000 accounts to find the handful that were legitimate. As always, you can find the forums by clicking on the Community tab above, or going to www.thevillageblacksmith.net/community/
The result of a GameBoy-esque mockup I drew in 20 minutes became a complete game just days later! Melee Man is currently up for sponsorship bidding on Flash Game License. It’s a brutal retro platformer featuring the music of chiptune wizard, Daniel Davis as well as sounds and levels by David Carney of David vs Goliath! I plan to release it on Android and PC as well. Here are some screenshots:
You can view more screenshots on the official Melee Man website. Many thanks to Chevy Ray Johnston and Matt Thorson for developing the tools that made this game possible (FlashPunk and Ogmo Editor respectively)!
Another GameBoy-esque Game?
I had so much fun working on Melee Man that I’ve decided to mockup another!
I’m not sure when I’ll get around to developing this, as I still have Shatter Blocks 2 to finish, but I’m really looking forward to working on it!
Things are going to get very busy going into the holiday season. See you next time!