(This post is a few days late. Holidays are very sneaky things and suddenly there’s no time to write!)
The last day of Indie Goodbye, Day 4, was probably the busiest of them all. At this point I still didn’t have any menus or UI in place, and there was no way to restart the game if you died, so there was quite a bit left before the game was user-friendly enough to release.
(This post is about 2 days late. I went into hyper overdrive around the end and didn’t want to waste precious cycles trying to get a forum post out in time. Nonetheless, this post shall still exist!)
Day 3 of development of my Indie Goodbye game was an interesting one. I started the day by working on the title screen logo. Adding a title screen goes a long way to making your project feel more like a real game, which gets pumped back into your motivation center through a process called “science”, or so they say.
Today didn’t go exactly as I’d hoped, but it was still fantastic.
I had forgotten that I had already made plans to do some Christmas shopping today, so, after a few hours of shopping and a Chinese buffet-induced coma, there wasn’t as much time to write code as I would have liked. That said, I’m still rather pleased with what I did manage to do in the short time I had left.